![]() Once you have built a thing once in a world, its pretty common to need to build it again later, be it miner setups, train stops, train tracks, solar setups, bus layouts, et cetera. Often, the main difference will be the size of the blueprint placed at a single time and how quickly the construction bots can get it built.Īn assortment of balancers. Whether you have just researched solar panels or are several hundred hours into maximising the SPM of a save, your solar panel setups are gonna look basically the same. Spending five to ten minutes faffing around, trying to perfectly fill the space around a roboport may sound like fun to some people, but this is a problem that doesn’t particularly change depending on the game scenario. The perfect example of this is solar setups, generally tiling tons of solar panels and accumulators in the hope of one day cleanly powering your factory. I will concede that in some RARE situations, importing blueprints can be handy to avoid several minutes of monotony. Maybe importing blueprints is somewhat redeemable To me, that really doesn’t sound very fun. Notice the unique and slightly odd design, because why not try something like this?īy just importing a blueprint every time you need to make something new, you aren’t problem-solving and designing, you are a construction bot placing down racks of machines, and plumbing up the inputs and outputs. These kinds of choices are the challenge of Factorio in my opinion designing within the constraints of the situation and making the best of it.Ī simple but large green circuit layout I recently designed to allow the production of two belts of green circuits, using only low tier assemblers. Or maybe you’re going to try a centralized approach to production, with only basic tiers of machines. Maybe this time, you’ll use productivity modules. Each and every time you build a green circuit maker for example, you get to use your experience to make it better than the last one. It’s about iteratively optimizing and improving your production setups, whether it be to produce more of the final product, to make the bare minimum required in the tiniest space possible, or to keep that UPS at a smooth 60 while you keep building onwards. ![]() The goal of Factorio is (spoiler alert) to build a factory, but it’s also so much more than that. I would never have added the blueprint library :) Not a popular opinion but I’ve had it ruin a few multiplayer games I was enjoying someone comes through with a ’base in a blueprint’ and all the creativity and fun is now over it’s just ’build that’. I think Rseding91 said it best in his recent ish AMA on Reddit where he was asked what the one thing he would change about Factorio is: What I cannot endorse however is the blueprint library and string import features. I have no issues with this ‘copy and paste’ functionality, and I particularly enjoy the direct copy- and paste-buttons and shortcuts that were added with the quickbar overhaul in 0.17.10. First added in version 0.9.0, they allow us to create ghost copies of all sorts of machinery and place them anywhere in the rest of our sprawling factories. We’re sure he’d be happy to hear your take on this, so please feel free to share it in the comments! Blueprints Suck Conor_ Creativity in Factorio - Kovarex enrichmentįor today’s 22nd issue of Alt-F4, Conor_ wanted to share his rather strong opinions on blueprints with us, and why they might prevent you from having the most fun while playing Factorio.Maybe importing blueprints is somewhat redeemable.YouTube stats: 50 new videos uploaded yesterday. Peak concurrent players yesterday: 15,286 Tags: Automation (4020), Base-Building (3713), Resource Management (3211), Sandbox (2670), Crafting (2412), Strategy (2012), Multiplayer (1883), Survival (1839), Management (1632), Open World (1619), Building (1367), Co-op (1367), 2D (1272), Moddable (1177), Singleplayer (1152), Trains (1141), Simulation (1141), Pixel Graphics (1118), City Builder (1113), Indie (990)Ĭategory: Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op, Cross-Platform Multiplayer, Steam Achievements, Steam Cloud, Includes level editor, Remote Play on Tablet Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Dutch, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian, Finnish, Swedish, Czech, Russian, Ukrainian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Turkish, Greek, Spanish - Latin America, Thai, Vietnamese, Belarusian, Catalan, Kazakh Genre: Casual, Indie, Simulation, Strategy Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.ĭeveloper: Wube Software LTD. Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world.
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